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- > But we could also use only 32 or 16 levels for each texture, but then again it might
- > look worse then using 64 levels and one maybe two palettes?
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- You could get away with 32, but 16 would look real bad.
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- The only reason I used 64 was that it had no significant impact on memory consumption
- with only one palette, and it makes use of an otherwise redundant green bit.
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- Doug.
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